Blender 3D
Rendering Reference
Car Modeling
Clouds
Dissolving Objects
Billowing Flag
Fluids
Game Engine: Movement
Game Engine: Animation
Game Engine: Weapons
HTML
001 - Basics
002 - Text Formatting
003 - Links
004 - Images
005 - Frames
006 - Tables
007 - Audio and Video
008 - Lists
009 - Forms
010 - Symbols/Characters
011 - Colors
012 - CSS Preparation
Speed Up Your Renders
Personally, I have struggled at times waiting for a render that I thought should have been going much faster. So, a few days ago I tested out different settings and recorded how they affected the render time. Now I can optimize my rendering speed and I feel its right to share it with all of you. I've set up the reference sheet for you guys
here.
Car Modeling
The latest tutorial to be completed is the Car Modeling tutorial for Blender 3D. This tutorial goes over many of the problems and tasks that need to be done in order to make a realistic looking car. I have used a Chevy Camaro as my model in this tutorial, however is also written in such a way that you could use it for other types of cars.
Go to the tutorial →
Also, you can enter the first official DS contest by entering your car. Just head over to the forums to join the competition.
Can't find the tutorial you want or still have more questions? Check out the
Forum
and maybe we can help you out there.