Car Modeling - Part 5
If you have a suggestion for a new tutorial or questions about Blender 3D please go to the Forum


Previous | 1 2 3 4 5 6 7 | Next

Part 5: Doors, Windows, and the Rear

With this tutorial getting quite long, I will try to shorten this up a bit and give you more to do. For this section I am going to create the doors make the windows. Let's start with the doors.

Once again we will want to go into side view, add a plane, and place it over the door. As before, we want to delete all but one vertex and place the vertex on one of the lines in your reference image. After that start extruding and follow the lines in the reference image. When you have gotten all the lines set up fill the whole piece in and then start moving the vertices into the correct position from one of the other views. I have my completed door here. I have also done the mirrors in this image.

While making your door, or even the mirror, you may find that some of the edges seen from the side view or another view may not be visible in any other view. “How are you supposed to do those sections?” You ask. Well, make your best guess. That may seem crude but that is all it is. However, I highly suggest looking at actual pictures of the vehicle you are modeling before making a guess. Once it looks right to you, then you are done. Since you have gotten your door done, you can mirror that to the other side. If you need a refresher on the run-down here it is:
Edit Mode, Select the whole door, press Shift+D, press M, grab your new mirrored door, hit G, press X, move your new door into place.

The next part and probably the easiest—along with the hood—are the windows. Just ad your plane, remove all but one vertex and move it over on of the corners of one of the windows. I'll do the front window first. Windows are usually the quickest things to do on the car or any vehicle. So if you feel like everything is going too slowly, usually making a window can make you feel better. Here are all the windows except for the back one.

As of now the front window is not really attached to anything. This will be fixed when you create the rest of the car. Before moving on to the rest of the car I will finish the rest of the windows.

By now I think you should be able to make the rest of your car's shell on your own. Use the same sort of techniques I have been using all along and you should be fine. Please don't expect quick results, modeling takes time, especially if you want to get very detailed. If you have any questions or get lost somewhere, remember that you can go to the forum and ask any of your questions.



Previous | 1 2 3 4 5 6 7 | Next