Part 3: Front End Construction
Let's continue by making the rest of the front end. Go into Object Mode and add a plane and position it over the top of the area right in front of our hood. We will keep the hood separate in case you decide you want to animate it. Below you can see the area I am creating.

Delete all of the vertices except for the one that is located in the center of the car. Then, just like with the corner of the hood we will make multiple extrusions and follow the line all the way around this section. When you have done that fill it all in by selecting vertices and hitting 'F'.

Then just as before take your vertices and raise them to there correct vertical position. This time I will use the front view rather than the side view along with the top view since it is easier to see the lines in the reference image. You can see mine here:

Even though this piece is done, we will not add another plane to make the next one. We will just
continue extruding from this piece to create the rest of the front. I do this because the front is
one big piece and it does not move separately as the hood would. I used the exact same techniques
for the small empty section between the hood and the newest piece.
I will now leave you to finish up the rest of the solid front of the car. Use the same techniques
we have been using for the hood and this latest piece and you should be fine. My completed front
piece is shown here.

Sometimes when you are going through the process of modeling your car you may find that some places look something like this:

To fix this press A until you have selected everything in Edit Mode and press Ctrl + N. A pop up should ask “Recalculate Normals Outside” click it and all of these irregularities should be fixed. Another setting that I used and have not talked about it the Set Smooth. This is fairly straight forward and you may already be using it. Just select everything and hit 'Set Smooth' and you won't have all of those squares and triangles on your car's shell. However, this will also get rid of the sharp edges that should been seen. To fix this, just turn on 'Auto Smooth' within the Mesh box.

Below this button there should be a 'Degr: ##' and some number where the number signs are. This is
the max degree amount on an edge that will be smoothed. Mine is set at 20. This is high enough to get
the sharpest edges that need to be smoothed out while the sharp edges that need to be visible are left
alone.
Continuing on, take you completed front half and mirror it just like we did with the hood. In Edit
Mode, Duplicate this half by hitting Shift+D, hit enter, hit M, X, then grab the new half and put it
into place.






