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Using the spin tool in blender 3D
I start the tutorial in front view.
First off, in this tutorial you will only be modeling a little part of the whole mesh, one edgeloop only. So you have to make sure you dont extrude on the Y axis(if you start in front view) you can be sure by pressing E + X or Z, that makes it stay on one axis, but if you do that you can only move it on one axis. So another way is to press E + SHIFT-Y that makes Z and X axis the axis you extrude on, the Y axis wont be a problem if you do it like that.
If you choose to so this tutorial pleas leave a comment. I would also very much like to see how it turned out for you so drop a link or send me a link to a render of what you did if you want to :)
To view the images in their original size, right click and choose show image.
Start by opening blender and going into edit mode with the default cube.
Delete 7of the 8 vertices of the cube.

FIG 1
There should now only be one vertice left, extrude it several times to make up a shape of what you wanna make.

FIG 2
Now go to top view and change the spin settings:
Set the degrees to 360 and the steps to ten.

FIG 3
Now click spin(in edit mode AND in top view), you should have a glass(or whatever you choose to do)
in edit mode select every vertice(press A untill all is selected)
and press W then choose remove doubles.

FIG 4
Now your glass is complete, almost, if you did it like i did you will have an edge going down through the leg of the glass, remove it and then subsurf the glass and your done.

FIG 5
Good luck with your modeling and thanks for reading!






